My studies in xenobiology had never gone too deep; I was out of school, out from under my father’s thumb, before zerg physiology was really taught at a scholastic level. From what I’d been able to piece together from the dumbed-down boot-camp vids, the zerg Overmind used an adaptive form of DNA to incorporate other useful bits from distinct, unrelated organisms into its own genetic palette. This made my fruit fly gene sculpting look like child’s play.
What if whatever consciousness was controlling this population had recognized a unique dilemma in this terran holdout on Sorona? What if my father’s theory was true? What if the inverse relationship between a population’s survival rate and random mutations was a concept not only understood by this consciousness, but also used to overcome obstacles when all other tactics proved useless? Was our desperate holdout providing a damn testing ground for the enemy?
The Blizzard code monkies are hard at cranking out patches and now we get patch 3. Check it out.
StarCraft II Beta – Patch 3 (version 0.5.0.14219B)
Balance Changes
TERRAN
Engineering Bay
Infantry Armor: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Infantry Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Armory
Vehicle Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Vehicle Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Plating: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
Ship Weapons: The time required for each upgrade has been reduced by 30 seconds, decreasing each upgrade time from 190/220/250 seconds to 160/190/220 seconds.
PROTOSS
Zealot
The maximum shield capacity of this unit has been decreased from 60 to 50.
Bug Fixes
Fixed a bug where the Infestor’s Neural Parasite ability could cause Reapers to lose the ability to move.
Fixed an issue that could use an incorrect HDR format on some ATI cards.
Fixed a crash that could happen on some ATI cards.